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網絡智能遊戲的設計與實現VC++

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畢業論文

網絡智能遊戲的設計與實現
——網絡5子棋
 
摘要:近來隨着計算技術的快速發展,各種棋類休閒遊戲被紛紛請進了電腦,像聯衆、騰訊等許多的大型的網站都有專門的'遊戲製作組,開發了各種類型的遊戲,吸引了衆多的網絡用戶。目前,遊戲產業在國內已經成爲1種新興產業。
網絡5子棋遊戲是在VC++6.0開發環境下編制的,主要採用的是Visual C++編程和Winsock編程技術。遊戲設計了兩大功能部分:2人對戰和人機對戰,並且實現了遊戲的聊天功能。2人對戰主要由服務器模組,客戶端模組、遊戲規則模組和視圖控制模組4大模組構成,人機對戰算法採用策略型人工智能算法。整個遊戲利用模組化的方法進行開發,逐步完善系統功能。最後對在本軟件開發過程中的問題進行了總結。
     
關鍵字:網絡5子棋;VC++;博弈;AI 

網絡智能遊戲的設計與實現VC++

Design and Realization of The Network Intelligence Game
 ——Network Gobang
 
Abstract: Recently with the quikly development of computer technology, various recreational chess games come into the computer in succession, just as Lianzong、Tengxun etc. Many large websites have their creation team of specialized game , to develop various type games , to draw on numerous network ently, the game industry have already become a kind of newly arisen industry in the domestic.
   Network Gobang is established under the VC++6.0 development environments, using the Visual C++ plait and Winsocks weave technology game designed with two greatest function parts: people to people and people to computer, aditionally it has the chat part of people to people contains four main parts : the server block , the clinent block , the rules of the game block and  the diagram control block. person to computer adopts an strategy artificial intelligence calculate way whole game adopts the idea of block to carry on the development, gradually perfecting its system lly the summary problems are carried on in this software development process .

Keywords: Network Gobang;VC++;Chess game;AI

TAGS:遊戲 VC 智能